@startuml
sprite $assignment [48x48/16] {
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}


!define MATERIAL_ASSIGNMENT(_alias) ENTITY(rectangle,black,assignment,_alias,MATERIAL ASSIGNMENT)
!define MATERIAL_ASSIGNMENT(_alias, _label) ENTITY(rectangle,black,assignment,_label, _alias,MATERIAL ASSIGNMENT)
!define MATERIAL_ASSIGNMENT(_alias, _label, _shape) ENTITY(_shape,black,assignment,_label, _alias,MATERIAL ASSIGNMENT)
!define MATERIAL_ASSIGNMENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,assignment,_label, _alias,MATERIAL ASSIGNMENT)
skinparam folderBackgroundColor<<MATERIAL ASSIGNMENT>> White
@enduml